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Skill v1.0.5
currentAutomated scan100/100besty0728/unity-skills/inspector
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PublishedAugust 18, 2026 at 07:35 PM
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version: "1.0.5" name: unity-inspector description: Advise on Unity Inspector authoring UX
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema viaGET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组
Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer
[SerializeField] privateover unnecessary public fields. - Do not over-decorate with attributes when simple naming suffices.
Default Rules
- Use
[Header],[Tooltip],[Space],[Range],[Min],[TextArea]when they clarify authoring intent. - Use
[RequireComponent]for mandatory sibling dependencies. - Use
[CreateAssetMenu]for config/data assets that designers should create directly. - Use
OnValidateonly for lightweight editor-time validation and normalization. - Use
SerializeReferenceonly when polymorphic serialized data is genuinely needed.
Inspector Quality Checklist
- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?
Output Format
- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid