Skill v1.0.2
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version: "1.0.2" name: unity-postprocess description: Configure modern SRP post-processing on URP/HDRP VolumeProfiles — add and tune effects like bloom, tonemapping, and color grading. Use when setting up post-processing, adding effects to a VolumeProfile, or tuning the look of a URP/HDRP scene, even if the user just says "后处理" or "加个泛光". 在 URP/HDRP VolumeProfile 上配置现代 SRP 后处理(添加与调校泛光、色调映射、调色等效果);当用户要搭建后处理、向 VolumeProfile 添加效果、或调整 URP/HDRP 场景观感时使用。
PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.
Operating Mode
- Query skills (
postprocess_list_effects,postprocess_get_effect) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
postprocess_add_effect,postprocess_set_parameter,postprocess_set_bloom,postprocess_set_depth_of_field,postprocess_set_tonemapping,postprocess_set_vignette,postprocess_set_color_adjustments) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. postprocess_remove_effectcarriesSkillOperation.Deleteand is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.
SRP Package Stub
This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.
Guardrails
DO NOT:
- Use this module for PPv2 /
com.unity.postprocessing - Use this module for general Volume container/profile management; use
volume
Runtime-first rules:
- Always call
postprocess_list_effectsbefore assuming an effect exists on the active pipeline - Use
postprocess_get_effectorvolume_get_componentto inspect real parameter names before setting generic parameters - Prefer the dedicated high-frequency skills (
postprocess_set_bloom,postprocess_set_depth_of_field, etc.) over guessing generic parameter names - Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines
Skills
postprocess_list_effects
List modern SRP post-processing effects supported by the active pipeline.
postprocess_add_effect
Add a post-processing effect override to a VolumeProfile.
postprocess_remove_effect
Remove a post-processing effect override from a VolumeProfile.
postprocess_get_effect
Inspect a post-processing effect override.
postprocess_set_parameter
Set one parameter on a post-processing effect override.
postprocess_set_bloom
Configure Bloom.
postprocess_set_depth_of_field
Configure Depth Of Field.
postprocess_set_tonemapping
Configure Tonemapping.
postprocess_set_vignette
Configure Vignette.
postprocess_set_color_adjustments
Configure Color Adjustments.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.