Skill v1.0.3
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version: "1.0.3" name: unity-volume description: Work with the SRP Volume framework — create/load VolumeProfile assets and create global/local Volume GameObjects with components. Use when setting up volumes, creating or loading a VolumeProfile, or adding global/local volumes to a scene, even if the user just says "Volume" or "体积". 使用 SRP Volume 框架(创建/加载 VolumeProfile 资产、创建全局/局部 Volume GameObject 及组件);当用户要搭建 Volume、创建或加载 VolumeProfile、或向场景添加全局/局部 Volume 时使用。
Volume Skills
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
Operating Mode
- Query skills (
volume_list_component_types,volume_get_component) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
volume_profile_create,volume_create,volume_set_profile,volume_add_component,volume_set_parameter,volume_set_parameter_batch) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. volume_remove_componentcarriesSkillOperation.Deleteand is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.
SRP Package Stub
This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Guardrails
Routing:
- For Volume container/profile CRUD: use this module
- For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer
postprocess
Runtime-first rules:
- Always call
volume_list_component_typesbefore assuming a component type exists on the active pipeline - Use
volume_get_componentafter add/create to inspect the actual parameter names before writing values - Prefer exact parameter names returned by the live component data instead of guessing from memory
volume_set_parameter_batchexpectsitemsto be a JSON array string
Skills
volume_profile_create
Create a VolumeProfile asset.
volume_create
Create a global or local Volume GameObject.
volume_set_profile
Assign or replace the profile on an existing Volume.
volume_list_component_types
List explicit supported VolumeComponent types for the active SRP pipeline.
volume_add_component
Add a VolumeComponent override to a VolumeProfile.
volume_remove_component
Remove a VolumeComponent override from a VolumeProfile.
volume_get_component
Inspect a VolumeComponent override and its parameters.
volume_set_parameter
Set one override parameter on a VolumeComponent.
volume_set_parameter_batch
Set multiple override parameters on one VolumeComponent.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.