Skill v1.0.1
currentAutomated scan100/100+3 new
version: "1.0.1" name: ios-simulator description: "Manages iOS Simulator devices and tests app behavior using xcrun simctl. Covers device lifecycle (create, boot, shutdown, erase, delete), app install and launch, push notification simulation, location simulation, permission grants via privacy subcommand, deep link testing via openurl, status bar overrides, screenshot and video recording, log streaming with os_log filtering, get_app_container paths, and #if targetEnvironment(simulator) compile-time checks. Use when creating or managing simulator devices, testing push notifications without APNs, simulating GPS locations, granting or resetting privacy permissions, capturing screenshots or screen recordings from the command line, streaming device logs, debugging simulator boot failures, troubleshooting CoreSimulator issues, or checking simulator hardware limitations."
iOS Simulator
Manage iOS Simulator devices and test app behavior from the command line using xcrun simctl. Covers the full device lifecycle, app deployment, push and location simulation, permission control, screenshot and video recording, log streaming, and compile-time simulator detection.
For common subcommands, syntax, and examples, see references/simctl-commands.md.
Contents
- Device Lifecycle
- App Install and Launch
- Testing Workflows
- Screenshot and Video Recording
- Log Streaming
- Compile-Time Simulator Detection
- Simulator Limitations
- Common Mistakes
- Review Checklist
- References
Device Lifecycle
Listing Devices and Runtimes
# List all available simulators grouped by runtimexcrun simctl list devices available# List installed runtimesxcrun simctl list runtimes# List only booted devicesxcrun simctl list devices booted# JSON output for scriptingxcrun simctl list -j devices available
Parse JSON output to find a specific device programmatically. See references/simctl-commands.md for jq parsing examples.
Creating a Device
# Find available device types and runtimesxcrun simctl list devicetypesxcrun simctl list runtimes# Create a device — returns the new UDIDxcrun simctl create "My Test Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
Device types and runtime identifiers in examples throughout this skill are illustrative. Run simctl list devicetypes and simctl list runtimes to find the identifiers available on your system.
The returned UDID identifies the device for all subsequent commands. Use descriptive names to distinguish devices in simctl list output.
Boot, Shutdown, Erase, Delete
# Boot a specific devicexcrun simctl boot <UDID># Boot if needed and wait until the device is readyxcrun simctl bootstatus <UDID> -b# Shutdown a running devicexcrun simctl shutdown <UDID># Factory reset — wipes all data, keeps the devicexcrun simctl erase <UDID># Delete a specific devicexcrun simctl delete <UDID># Delete all devices not available in the current Xcodexcrun simctl delete unavailable# Shutdown everythingxcrun simctl shutdown all
Use booted as a UDID shorthand when exactly one simulator is running:
xcrun simctl shutdown booted
If multiple simulators are booted, booted picks one of them non-deterministically. Prefer explicit UDIDs when running parallel simulators.
In scripts and CI, use xcrun simctl bootstatus <UDID> -b before install, launch, push, or location commands. If you call simctl boot separately, follow it with xcrun simctl bootstatus <UDID> before continuing.
App Install and Launch
Installing an App
# Build for simulator firstxcodebuild build \-scheme MyApp \-destination 'platform=iOS Simulator,name=iPhone 16 Pro' \-derivedDataPath build/# Boot and wait for SpringBoard/services before installxcrun simctl bootstatus <UDID> -b# Install the .app bundlexcrun simctl install <UDID> build/Build/Products/Debug-iphonesimulator/MyApp.app
The path must point to a .app directory built for the simulator architecture, not a .ipa file.
Launching and Terminating
# Launch by bundle IDxcrun simctl launch booted com.example.MyApp# Launch and stream stdout/stderr to the terminalxcrun simctl launch --console booted com.example.MyApp# Pass launch argumentsxcrun simctl launch booted com.example.MyApp --reset-onboarding -AppleLanguages "(fr)"# Terminate a running appxcrun simctl terminate booted com.example.MyApp
--console is useful for debugging — it shows print() and os_log output directly in the terminal.
App Container Paths
# App bundle locationxcrun simctl get_app_container booted com.example.MyApp app# Data container (Documents, Library, tmp)xcrun simctl get_app_container booted com.example.MyApp data# Shared app group containerxcrun simctl get_app_container booted com.example.MyApp group.com.example.shared
Use these paths to inspect sandboxed files, databases, or UserDefaults during debugging.
Testing Workflows
Push Notification Simulation
Create a JSON payload file:
{"aps": {"alert": {"title": "New Message","body": "You have a new message from Alice"},"badge": 3,"sound": "default"},"customKey": "customValue"}
Send it to the Simulator:
# Send push payload from filexcrun simctl push booted com.example.MyApp payload.json# Pipe payload from stdinecho '{"aps":{"alert":"Quick test"}}' | xcrun simctl push booted com.example.MyApp -
This simulates local delivery only — no APNs connection is involved. Use this to test payload handling, notification display, and notification actions. Always verify on a real device before shipping to confirm APNs delivery works end to end.
Location Simulation
# Set a fixed coordinate (latitude, longitude)xcrun simctl location booted set 37.3349,-122.0090# List available predefined scenariosxcrun simctl location booted list# Run a predefined scenarioxcrun simctl location booted run "City Run"# Follow custom command-line waypointsxcrun simctl location booted start --speed=15 --interval=1 \37.3349,-122.0090 37.3317,-122.0307# Read waypoints from stdin, one "lat,lon" pair per lineprintf "37.3349,-122.0090\n37.3317,-122.0307\n" | \xcrun simctl location booted start --distance=100 -# Clear the simulated locationxcrun simctl location booted clear
Use set for one coordinate, run for predefined scenario names, and start for custom waypoint routes. The command boundary matters: simctl location run accepts built-in scenario names (e.g., "City Run", "Freeway Drive"), not GPX file paths; simctl location start is the command-line path for custom coordinate waypoints. Use Xcode's Debug > Simulate Location menu for GPX-based routes.
Location simulation affects all apps using Core Location on the booted device. Clear the location when done to avoid unexpected test results.
Privacy Permissions
# Grant a permissionxcrun simctl privacy booted grant photos com.example.MyApp# Revoke a permissionxcrun simctl privacy booted revoke microphone com.example.MyApp# Reset all permissions for the appxcrun simctl privacy booted reset all com.example.MyApp
Common service names: photos, microphone, contacts, calendar, reminders, location, location-always, motion, siri. See references/simctl-commands.md for the full list.
Pre-granting permissions in CI avoids system permission dialogs that block automated test runs, but it can mask missing usage description keys. Keep the required Info.plist privacy strings in place and still test the normal prompt flow.
Deep Links and URLs
# Open a URL (triggers universal links or custom URL schemes)xcrun simctl openurl booted "https://example.com/product/123"# Custom URL schemexcrun simctl openurl booted "myapp://settings/notifications"
For universal links, the app's associated domains entitlement must be configured. The Simulator uses the apple-app-site-association file from the domain.
Status Bar Overrides
# Set a clean status bar for screenshotsxcrun simctl status_bar booted override \--time "9:41" \--batteryState charged \--batteryLevel 100 \--cellularMode active \--cellularBars 4 \--wifiBars 3 \--operatorName ""# Clear all overridesxcrun simctl status_bar booted clear
Use status bar overrides to produce consistent App Store screenshots. Always clear overrides after capturing to avoid confusing other testing.
Screenshot and Video Recording
# Capture a screenshotxcrun simctl io booted screenshot screenshot.png# Record video (press Ctrl+C to stop)xcrun simctl io booted recordVideo recording.mov# Screenshot with specific display maskxcrun simctl io booted screenshot --mask black screenshot.png
--mask options: ignored (default, no mask), alpha (transparent corners), black (black corners). Use alpha or black when capturing screenshots that show the device shape. The alpha mask is only supported for screenshots — video recording falls back to black.
Video recording continues until the process receives SIGINT (Ctrl+C). The recording is saved only after stopping — killing the process with SIGKILL loses the file.
Log Streaming
Basic Log Stream
# Stream all logs at debug level and abovexcrun simctl spawn booted log stream --level debug# Filter by subsystemxcrun simctl spawn booted log stream --level debug \--predicate 'subsystem == "com.example.app"'# Filter by subsystem and categoryxcrun simctl spawn booted log stream --level debug \--predicate 'subsystem == "com.example.app" AND category == "networking"'# Filter by process namexcrun simctl spawn booted log stream \--predicate 'process == "MyApp"'
Combining with os.Logger
Design subsystems and categories for filterability:
import oslet networkLogger = Logger(subsystem: "com.example.app", category: "networking")let uiLogger = Logger(subsystem: "com.example.app", category: "ui")func fetchData() async throws -> Data {networkLogger.debug("Starting request to /api/data")let (data, response) = try await URLSession.shared.data(from: url)networkLogger.info("Received \(data.count) bytes, status: \((response as? HTTPURLResponse)?.statusCode ?? 0)")return data}
Then filter the log stream to see only networking output:
xcrun simctl spawn booted log stream --level debug \--predicate 'subsystem == "com.example.app" AND category == "networking"'
Compile-Time Simulator Detection
Use #if targetEnvironment(simulator) to exclude code that cannot run in the Simulator:
func registerForPush() {#if targetEnvironment(simulator)logger.info("Skipping APNs registration — running in Simulator")#elseUIApplication.shared.registerForRemoteNotifications()#endif}
Runtime detection via environment variables:
var isSimulator: Bool {ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil}
Prefer compile-time checks (#if targetEnvironment(simulator)) over runtime checks. The compiler strips excluded code entirely, preventing linker errors from unavailable symbols.
Simulator Limitations
When classifying a test as Simulator-supported or hardware-required, separate "can trigger this behavior" from "can validate real-device fidelity":
- Simulator-supported triggers/proxies: local push with
simctl push, location changes, memory warnings, Face ID or Touch ID enrollment/match/nonmatch menu actions, manual iCloud sync trigger, privacy grants/resets, status bar overrides, screenshots, and video capture. - Hardware-required validation: APNs delivery, BLE and NFC, real camera or microphone input, motion sensors, Secure Enclave, App Attest, automatic iCloud propagation/conflicts/background behavior, CPU throughput, general processing speed, networking throughput or latency, Metal shader correctness, GPU limits, memory bandwidth, frame timing, memory pressure, Jetsam, and thermal behavior.
Do not classify "iCloud sync" as a single hardware-only item. Split it explicitly:
- Simulator-supported: manual iCloud sync triggering and basic app response to sync callbacks.
- Hardware-required: automatic iCloud propagation, multiple real devices/accounts, conflict resolution, notification-triggered sync, background delivery, and account/device state differences.
| Capability | Simulator Support | |
|---|---|---|
| APNs push delivery | No — use simctl push for local simulation | |
| Performance fidelity | Relative only — Simulator is not accurate for CPU/processing performance, networking speed, graphics/Metal, memory bandwidth, frame timing, memory pressure, Jetsam, shader correctness, or thermal behavior; verify performance-sensitive work on hardware | |
| Metal GPU family parity | Partial — Simulator uses the host Mac GPU, not the device GPU; some shaders and limits differ | |
| Camera hardware | No — use photo library injection or mock AVCaptureSession | |
| Audio input / microphone | No general app audio input; Siri can be activated from Simulator menus | |
| Secure Enclave | No — kSecAttrTokenIDSecureEnclave operations fail | |
| App Attest (DCAppAttestService) | No — isSupported returns false | |
| DockKit motor control | No — no physical accessory connection | |
| Accelerometer / Gyroscope | No motion sensor support; use real devices for motion-dependent behavior | |
| Barometer | No | |
| NFC (Core NFC) | No | |
| Bluetooth (Core Bluetooth) | No — use a real device for BLE testing | |
| CarPlay display simulation | Supported through Simulator's external display/CarPlay option; still verify in vehicle or device setups | |
| Face ID / Touch ID hardware | No hardware — use Features > Face ID / Touch ID menu in Simulator | |
| Memory warnings, manual iCloud sync trigger, location changes | Supported through Simulator menus or simctl where available | |
| Automatic iCloud sync behavior | Not fully simulated — validate notification-triggered sync, real account/device propagation, conflicts, and background behavior on hardware | |
| Cellular network conditions | No — use Network Link Conditioner on Mac |
Treat Simulator performance as a functional smoke signal only. When answering performance-boundary questions, explicitly name CPU throughput/general processing speed and networking throughput/latency alongside graphics, Metal shader correctness, memory bandwidth, frame timing, memory pressure, Jetsam behavior, and thermal behavior.
Use this minimum wording in release-checklist answers: "Simulator is not an accurate performance proxy for processing/CPU, graphics/Metal, memory, networking throughput/latency, Metal GPU behavior, frame timing, memory pressure/Jetsam, or thermal behavior." If a prompt only names "Metal performance," still include processing, memory, and networking in the device-verification list.
Common Mistakes
DON'T: Hardcode simulator UDIDs in scripts
UDIDs change when simulators are deleted and recreated. Hardcoded values break on other machines and CI.
# WRONG — hardcoded UDIDxcrun simctl boot "A1B2C3D4-E5F6-7890-ABCD-EF1234567890"# CORRECT — look up by name and runtimeUDID=$(xcrun simctl list -j devices available | \jq -r '.devices["com.apple.CoreSimulator.SimRuntime.iOS-18-4"][] | select(.name == "iPhone 16 Pro") | .udid')xcrun simctl boot "$UDID"# CORRECT — use "booted" when one simulator is runningxcrun simctl install booted MyApp.app
DON'T: Install or launch on a shutdown simulator
simctl install and simctl launch require a booted device. They fail silently or with an unhelpful error on a shutdown device.
# WRONG — device is not bootedxcrun simctl install <UDID> MyApp.app # fails# CORRECT — boot first, then installxcrun simctl boot <UDID>xcrun simctl install <UDID> MyApp.appxcrun simctl launch <UDID> com.example.MyApp
DON'T: Leave zombie simulators running in CI
Each booted simulator consumes memory and CPU. CI pipelines that create simulators without cleanup accumulate zombie devices.
# WRONG — CI script creates and boots but never cleans upxcrun simctl create "CI Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"xcrun simctl boot "$UDID"# ... tests run, pipeline exits ...# CORRECT — always clean up in CI teardowncleanup() {xcrun simctl shutdown allxcrun simctl delete "$UDID"}trap cleanup EXIT
DON'T: Assume simctl push validates APNs delivery
simctl push bypasses the entire APNs infrastructure. It tests payload parsing and notification UI, not token registration, entitlements, or server-side delivery.
# WRONG — only testing with simctl, shipping without real device testingxcrun simctl push booted com.example.MyApp payload.json# "Push works!" — no, it only proves the app handles the payload# CORRECT — use simctl for development iteration, then verify end-to-end on a real device# 1. simctl push during development for fast iteration# 2. Real device + APNs sandbox for integration testing before release
DON'T: Keep retrying boot on a stuck simulator
A simulator stuck in the "Booting" state will not recover by retrying boot. The underlying CoreSimulator state is corrupted.
# WRONG — retry loop on a stuck devicexcrun simctl boot "$UDID" # "Unable to boot device in current state: Booting"xcrun simctl boot "$UDID" # same error, forever# CORRECT — shut down, erase, and retryxcrun simctl shutdown "$UDID"xcrun simctl erase "$UDID"xcrun simctl boot "$UDID"# If that fails, reset CoreSimulator entirelyxcrun simctl shutdown allxcrun simctl erase all# Last resort: rm -rf ~/Library/Developer/CoreSimulator/Caches
Review Checklist
- [ ] Simulator devices created with explicit device type and runtime identifiers
- [ ] Scripts use
bootedor parsed UDID from JSON output, not hardcoded values - [ ] Push notification payloads tested via
simctl pushduring development - [ ] Push notification delivery verified on a real device before release
- [ ] Location simulation tested with fixed coordinates, predefined scenarios, and custom waypoints when needed
- [ ] Privacy permissions pre-granted in CI to avoid blocking dialogs
- [ ]
#if targetEnvironment(simulator)guards around APIs unavailable in Simulator - [ ] Status bar overrides cleared after capturing screenshots
- [ ] CI pipelines shut down and delete simulators in teardown
- [ ] Log streaming configured with subsystem/category predicates for focused debugging
- [ ] App container paths used for inspecting sandboxed data during debugging
References
- Running your app in Simulator or on a device
- Downloading and installing additional Xcode components
- Testing in Simulator versus testing on hardware devices
- Testing complex hardware device scenarios in Simulator
- Simulating an external display or CarPlay
- simctl command reference: references/simctl-commands.md