Skill v1.0.0
currentCERTIFIED91/100name: slack-gif-creator description: "A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack." risk: unknown source: community date_added: "2026-02-27"
Slack GIF Creator
A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
Slack Requirements
Dimensions:
- Emoji GIFs: 128x128 (recommended)
- Message GIFs: 480x480
Parameters:
- FPS: 10-30 (lower is smaller file size)
- Colors: 48-128 (fewer = smaller file size)
- Duration: Keep under 3 seconds for emoji GIFs
Core Workflow
from core.gif_builder import GIFBuilderfrom PIL import Image, ImageDraw# 1. Create builderbuilder = GIFBuilder(width=128, height=128, fps=10)# 2. Generate framesfor i in range(12):frame = Image.new('RGB', (128, 128), (240, 248, 255))draw = ImageDraw.Draw(frame)# Draw your animation using PIL primitives# (circles, polygons, lines, etc.)builder.add_frame(frame)# 3. Save with optimizationbuilder.save('output.gif', num_colors=48, optimize_for_emoji=True)
Drawing Graphics
Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
- Use it directly (e.g., "animate this", "split this into frames")
- Use it as inspiration (e.g., "make something like this")
Load and work with images using PIL:
from PIL import Imageuploaded = Image.open('file.png')# Use directly, or just as reference for colors/style
Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
from PIL import ImageDrawdraw = ImageDraw.Draw(frame)# Circles/ovalsdraw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)# Stars, triangles, any polygonpoints = [(x1, y1), (x2, y2), (x3, y3), ...]draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)# Linesdraw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)# Rectanglesdraw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
Making Graphics Look Good
Graphics should look polished and creative, not basic. Here's how:
Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
Add visual depth:
- Use gradients for backgrounds (
create_gradient_background) - Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
Make shapes more interesting:
- Don't just draw a plain circle - add highlights, rings, or patterns
- Stars can have glows (draw larger, semi-transparent versions behind)
- Combine multiple shapes (stars + sparkles, circles + rings)
Pay attention to colors:
- Use vibrant, complementary colors
- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
- Consider the overall composition
For complex shapes (hearts, snowflakes, etc.):
- Use combinations of polygons and ellipses
- Calculate points carefully for symmetry
- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
Available Utilities
GIFBuilder (core.gif_builder)
Assembles frames and optimizes for Slack:
builder = GIFBuilder(width=128, height=128, fps=10)builder.add_frame(frame) # Add PIL Imagebuilder.add_frames(frames) # Add list of framesbuilder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
Validators (core.validators)
Check if GIF meets Slack requirements:
from core.validators import validate_gif, is_slack_ready# Detailed validationpasses, info = validate_gif('my.gif', is_emoji=True, verbose=True)# Quick checkif is_slack_ready('my.gif'):print("Ready!")
Easing Functions (core.easing)
Smooth motion instead of linear:
from core.easing import interpolate# Progress from 0.0 to 1.0t = i / (num_frames - 1)# Apply easingy = interpolate(start=0, end=400, t=t, easing='ease_out')# Available: linear, ease_in, ease_out, ease_in_out,# bounce_out, elastic_out, back_out
Frame Helpers (core.frame_composer)
Convenience functions for common needs:
from core.frame_composer import (create_blank_frame, # Solid color backgroundcreate_gradient_background, # Vertical gradientdraw_circle, # Helper for circlesdraw_text, # Simple text renderingdraw_star # 5-pointed star)
Animation Concepts
Shake/Vibrate
Offset object position with oscillation:
- Use
math.sin()ormath.cos()with frame index - Add small random variations for natural feel
- Apply to x and/or y position
Pulse/Heartbeat
Scale object size rhythmically:
- Use
math.sin(t * frequency * 2 * math.pi)for smooth pulse - For heartbeat: two quick pulses then pause (adjust sine wave)
- Scale between 0.8 and 1.2 of base size
Bounce
Object falls and bounces:
- Use
interpolate()witheasing='bounce_out'for landing - Use
easing='ease_in'for falling (accelerating) - Apply gravity by increasing y velocity each frame
Spin/Rotate
Rotate object around center:
- PIL:
image.rotate(angle, resample=Image.BICUBIC) - For wobble: use sine wave for angle instead of linear
Fade In/Out
Gradually appear or disappear:
- Create RGBA image, adjust alpha channel
- Or use
Image.blend(image1, image2, alpha) - Fade in: alpha from 0 to 1
- Fade out: alpha from 1 to 0
Slide
Move object from off-screen to position:
- Start position: outside frame bounds
- End position: target location
- Use
interpolate()witheasing='ease_out'for smooth stop - For overshoot: use
easing='back_out'
Zoom
Scale and position for zoom effect:
- Zoom in: scale from 0.1 to 2.0, crop center
- Zoom out: scale from 2.0 to 1.0
- Can add motion blur for drama (PIL filter)
Explode/Particle Burst
Create particles radiating outward:
- Generate particles with random angles and velocities
- Update each particle:
x += vx,y += vy - Add gravity:
vy += gravity_constant - Fade out particles over time (reduce alpha)
Optimization Strategies
Only when asked to make the file size smaller, implement a few of the following methods:
- Fewer frames - Lower FPS (10 instead of 20) or shorter duration
- Fewer colors -
num_colors=48instead of 128 - Smaller dimensions - 128x128 instead of 480x480
- Remove duplicates -
remove_duplicates=Truein save() - Emoji mode -
optimize_for_emoji=Trueauto-optimizes
# Maximum optimization for emojibuilder.save('emoji.gif',num_colors=48,optimize_for_emoji=True,remove_duplicates=True)
Philosophy
This skill provides:
- Knowledge: Slack's requirements and animation concepts
- Utilities: GIFBuilder, validators, easing functions
- Flexibility: Create the animation logic using PIL primitives
It does NOT provide:
- Rigid animation templates or pre-made functions
- Emoji font rendering (unreliable across platforms)
- A library of pre-packaged graphics built into the skill
Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
Dependencies
pip install pillow imageio numpy
When to Use
This skill is applicable to execute the workflow or actions described in the overview.