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Skill v1.0.1
currentLLM-judged scan95/100wshobson/agents/interaction-design
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version: "1.0.1" name: interaction-design description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
Interaction Design
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
When to Use This Skill
- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states
Core Principles
1. Purposeful Motion
Motion should communicate, not decorate:
- Feedback: Confirm user actions occurred
- Orientation: Show where elements come from/go to
- Focus: Direct attention to important changes
- Continuity: Maintain context during transitions
2. Timing Guidelines
| Duration | Use Case | |
|---|---|---|
| 100-150ms | Micro-feedback (hovers, clicks) | |
| 200-300ms | Small transitions (toggles, dropdowns) | |
| 300-500ms | Medium transitions (modals, page changes) | |
| 500ms+ | Complex choreographed animations |
3. Easing Functions
css
/* Common easings */--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
Quick Start: Button Microinteraction
tsx
import { motion } from "framer-motion";export function InteractiveButton({ children, onClick }) {return (<motion.buttononClick={onClick}whileHover={{ scale: 1.02 }}whileTap={{ scale: 0.98 }}transition={{ type: "spring", stiffness: 400, damping: 17 }}className="px-4 py-2 bg-blue-600 text-white rounded-lg">{children}</motion.button>);}
Interaction Patterns
1. Loading States
Skeleton Screens: Preserve layout while loading
tsx
function CardSkeleton() {return (<div className="animate-pulse"><div className="h-48 bg-gray-200 rounded-lg" /><div className="mt-4 h-4 bg-gray-200 rounded w-3/4" /><div className="mt-2 h-4 bg-gray-200 rounded w-1/2" /></div>);}
Progress Indicators: Show determinate progress
tsx
function ProgressBar({ progress }: { progress: number }) {return (<div className="h-2 bg-gray-200 rounded-full overflow-hidden"><motion.divclassName="h-full bg-blue-600"initial={{ width: 0 }}animate={{ width: `${progress}%` }}transition={{ ease: "easeOut" }}/></div>);}
2. State Transitions
Toggle with smooth transition:
tsx
function Toggle({ checked, onChange }) {return (<buttonrole="switch"aria-checked={checked}onClick={() => onChange(!checked)}className={`relative w-12 h-6 rounded-full transition-colors duration-200${checked ? "bg-blue-600" : "bg-gray-300"}`}><motion.spanclassName="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"animate={{ x: checked ? 24 : 0 }}transition={{ type: "spring", stiffness: 500, damping: 30 }}/></button>);}
3. Page Transitions
Framer Motion layout animations:
tsx
import { AnimatePresence, motion } from "framer-motion";function PageTransition({ children, key }) {return (<AnimatePresence mode="wait"><motion.divkey={key}initial={{ opacity: 0, y: 20 }}animate={{ opacity: 1, y: 0 }}exit={{ opacity: 0, y: -20 }}transition={{ duration: 0.3 }}>{children}</motion.div></AnimatePresence>);}
4. Feedback Patterns
Ripple effect on click:
tsx
function RippleButton({ children, onClick }) {const [ripples, setRipples] = useState([]);const handleClick = (e) => {const rect = e.currentTarget.getBoundingClientRect();const ripple = {x: e.clientX - rect.left,y: e.clientY - rect.top,id: Date.now(),};setRipples((prev) => [...prev, ripple]);setTimeout(() => {setRipples((prev) => prev.filter((r) => r.id !== ripple.id));}, 600);onClick?.(e);};return (<button onClick={handleClick} className="relative overflow-hidden">{children}{ripples.map((ripple) => (<spankey={ripple.id}className="absolute bg-white/30 rounded-full animate-ripple"style={{ left: ripple.x, top: ripple.y }}/>))}</button>);}
5. Gesture Interactions
Swipe to dismiss:
tsx
function SwipeCard({ children, onDismiss }) {return (<motion.divdrag="x"dragConstraints={{ left: 0, right: 0 }}onDragEnd={(_, info) => {if (Math.abs(info.offset.x) > 100) {onDismiss();}}}className="cursor-grab active:cursor-grabbing">{children}</motion.div>);}
CSS Animation Patterns
Keyframe Animations
css
@keyframes fadeIn {from {opacity: 0;transform: translateY(10px);}to {opacity: 1;transform: translateY(0);}}@keyframes pulse {0%,100% {opacity: 1;}50% {opacity: 0.5;}}@keyframes spin {to {transform: rotate(360deg);}}.animate-fadeIn {animation: fadeIn 0.3s ease-out;}.animate-pulse {animation: pulse 2s ease-in-out infinite;}.animate-spin {animation: spin 1s linear infinite;}
CSS Transitions
css
.card {transition:transform 0.2s ease-out,box-shadow 0.2s ease-out;}.card:hover {transform: translateY(-4px);box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);}
Accessibility Considerations
css
/* Respect user motion preferences */@media (prefers-reduced-motion: reduce) {*,*::before,*::after {animation-duration: 0.01ms !important;animation-iteration-count: 1 !important;transition-duration: 0.01ms !important;}}
tsx
function AnimatedComponent() {const prefersReducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)",).matches;return (<motion.divanimate={{ opacity: 1 }}transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}/>);}
Best Practices
- Performance First: Use
transformandopacityfor smooth 60fps - Reduce Motion Support: Always respect
prefers-reduced-motion - Consistent Timing: Use a timing scale across the app
- Natural Physics: Prefer spring animations over linear
- Interruptible: Allow users to cancel long animations
- Progressive Enhancement: Work without JS animations
- Test on Devices: Performance varies significantly
Common Issues
- Janky Animations: Avoid animating
width,height,top,left - Over-animation: Too much motion causes fatigue
- Blocking Interactions: Never prevent user input during animations
- Memory Leaks: Clean up animation listeners on unmount
- Flash of Content: Use
will-changesparingly for optimization